Coding Giants - programming for children - Giganci Programowania - Nauka programowania dla dzieci i młodzieży

Nëse dëshironi të mësoni më shumë informacione, mund të na kontaktoni në telefon në: +382 67 075 075 ose me e-mail në [email protected]

Classes for students who have completed the course - Introduction to Coding

The second semester is primarily based on practical classes that will prove that being a programmer is not a boring job. We will learn how to create games, applications and programs based on the C # programming language.

  • 14 meetings (once a week)

  • 2 x 45 min (every meeting)

  • Maksimalan broj učenika (12)


for the course €0.00


A keni ndonjë pyetje?

Hyrja

The course, which covers 2 semesters, is an introduction to "real" coding. Using the example of the modern C# language developed by Microsoft, its basic elements are discussed. In addition, the student learns how to create websites and the basics of safe Internet use and hacking.

Plani i kursit

During the first lesson we will repeat the material learned in the first semester. We will recall issues such as: variables, operations on variables, conditional instructions, loops, methods, creating window and console applications.
The aim of the lesson is to familiarize participants with the basic issues, the concept of object-oriented programming, and work in the Solution Explorer.
The aim of the lesson is to deepen your knowledge of object-oriented programming. Issues such as inheritance, method override and static elements in programming will be presented.
The aim of the lesson is to revise and consolidate the basics of object-oriented programming and to learn about elements such as method overload, foreach loop and lists.
The aim of the lesson is to revise and consolidate the material from the basics of object-oriented programming.
We will create a window memory game in which pairs of images will be drawn during its launch. Our task will be to find all the pairs in the shortest possible time to score as many points as possible. The game will have a timer and the possibility to reboot after it is finished.
The lesson is a continuation of the subject realized in the previous lesson.
The lesson is a continuation of the subject realized in the previous lesson.
This will be our biggest project. The application will consist of several screens, which we can switch between. We will program the possibility of creating new user accounts, logging in and out of the application, adding tasks to the list, editing and removing them. Additionally, we will create a simple file database - the application will be able to store added users and their entries even after it is turned off.
The lesson is a continuation of the subject realized in the previous lesson.
The lesson is a continuation of the subject realized in the previous lesson.
The lesson is a continuation of the subject realized in the previous lesson.
We will familiarize ourselves with the basic concepts related to hacking and security. We will create a simple application simulating theft of logins and passwords.
Familiarization with the graphic engine used to create computer games, used during classes. Creating the first game.